![]() ![]() ![]() Kennedy and college student Claire Redfield as they attempt to escape Raccoon City during a viral outbreak, that transforms the citizens into zombies and other creatures.Ĭapcom first considered remaking Resident Evil 2 following the release of the remake of the first Resident Evil in 2002, but was delayed as series creator Shinji Mikami did not want to divert development from the then-upcoming Resident Evil 4 (2005). Players control rookie police officer Leon S. A remake of the 1998 game of the same name, it was released for Microsoft Windows, PlayStation 4, and Xbox One on January 25, 2019. They are legends, so we are really proud.Resident Evil 2 is a 2019 survival horror game developed and published by Capcom. So it has been a great collaboration with them. Aoyama in the early stages gave us tips and suggestions about game design, and Nakai gave us really good and original concepts for the enemies. “They were really happy to collaborate with us. “Thanks to our work on the Resident Evil 2 remake and also the first (prototype) level of Daymare, we got a lot of good contacts and good attention, so we managed to reach Aoyama and Nakai in 2016, during the preproduction of Daymare,” says Giannone. The team were able to make contact with Kazuhiro Aoyama, who worked on the original Resident Evil as a planner and later directed Resident Evil 3 – and who agreed to become the “Producer Associate” on Daymare, Along with artist Satoshi Nakai, who brought his experience on Resident Evil: Code Veronica and Resident Evil 0 to the Invader Studios project as enemy creature designer. Something else that helped cast Daymare in the mold of classic survival-horror is the inclusion of ex-Capcom staff in the production credits. The walls and shelves of Invader Studios’ small office itself are crowded with artwork and merchandise from Japanese series' such as Resident Evil, The Evil Within, Bayonetta and Parasite Eve, along with a series of framed photos of the Invader team posing proudly with top developers from each of these series – Shinji Mikami, Hideki Kamiya, Kazuhiro Aoyama, Kenichi Iwao, and the modern Resident Evil team at Capcom. Mysterious environmental puzzles, too, impede your progress as you explore locations such as the dimly lit Aegis research facility, an eerie hospital and even a Japanese restaurant, Sakurama, forcing you to think laterally and, more than likely, pull your hair out in frustration. You have to take your time and manage your items, because you don't know what is in the next room.” We included reloading mechanics that are more realistic, because you have to load the ammo into the clip and then put the clip in the gun – and this makes you more anxious, because you have to always be prepared. “You can run, but you will die easily if you do. “The rhythm of the game is deliberately very slow,” says Alessandro De Bianchi, Daymare’s director. ![]() At the meeting in Osaka, feedback went both ways, and Capcom offered advice and contacts that would set Invader Studios on the path to Daymare, their first complete game release. If this seems unfair, the meeting actually helped to encourage the budding young developers to start their own company and create their own game from scratch. “It was good for them to show the community that they respect developers and a group of fans like us, so it was good publicity for them with the community,” says Daymare Art Director Tiziano Bucci. There are some comparison videos on YouTube that show some of the ideas that we had, with the environments, the way we reimagined the RPD and the path of the player – maybe they got something from us.” They even asked for our feedback, and the fact that we are in the credits of the final Resident Evil 2 Remake game is a sign that we probably did something that helped with some of their decisions. “That’s why they could show us materials that were not announced yet. “They didn’t treat us like fans, but as professionals,” recalls Daymare Creative Director Michele Giannone. The team was invited to visit Capcom’s Osaka office, where they were shown top-secret early builds of the as-yet-unannounced Resident Evil 7 and – yep – Capcom’s own over-the-shoulder third-person action game remake of Resident Evil 2. ![]()
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